There is a great article over at TheRenderBlog, which explains how to render boolean like views of meshes. This type of rendering would work perfect for mechanical renderings of “cut away” views. The tutorial is written in Maya but the same methods can be applied to 3ds Max.
Good old fooseball table. This design was based off of a fooseball table I own. I got the dimensions as well as color samples from the actual table. I then built the blueprints in Autocad and proceeded with importing them into 3ds max. From there I began modeling the players and table. Lastly I created shaders and rendered the scene using Vray. I did a few color corrections in Photoshop. Feel free to download the model and animated it. Product Details – Includes 3ds Max Files 2011, 2014 – Includes soccer field texture map – Includes shaders and materials for Vray – Includes Obj file
I’ve recently discovered a monumental render speed increase while working on a tutorial series for 3D Artist, which will released after the holidays of this year. By default in 3ds Max bitmap paging is enabled in the Common tab of the render setup dialog. In most cases this option is not needed, however it’s on by default. The render times which I and Vladimir Koylazov had were around 24 hours a frame. After turning off the bitmap paging our renders were around 32 minutes a frame. Hopefully Autodesk will see this as being a thing of the past as bitmap paging is more commonly used on 32-bit operating systems, not 64 bit. For those of you who want to turn this off, below are a set of images displaying where to turn off this feature. A key note to mention here is the disabling of the Bitmap Paging will only take effect after you save and re-open the file. Make sure to disable Page Large Images to Disk. This applies for any rendering done in 3ds Max, such as mental ray, vray, scanline…etc.
Cylindrus is a geometry plugin for 3ds Max which allows users to create cylinders with individual fillet controls for each end. This makes it possible for users to have different fillet radius sizes for the top and bottom of the cylinder. As an additional control users can have the option to bend the cylinder as well. This plugin works for 3ds Max 2009 and up. Product Details Cylindrus v1.0 – Independent fillet controls – Independent fillet segments – Independent cap segments – Bend Amount – Bend Direction – Material ID – Smoothing Threshold Installation To install just copy the downloaded file into your max scripts startup directory. ex. (C:\Program Files\Autodesk\3ds Max 2012\scripts\Startup\) How To Use Once 3ds Max is open, Just go to the create panel and under Standard Primitives, you’ll see Cylindrus. Click on the button and then click+drag in viewport.
Hello everyone. I would like to invite everyone to the official site of JokerMartini. For both new and old visitors, there have been a slew of new changes to the JokerMartini site. Things have been re-arranged and cleaned up. Users who now make purchases at JokerMartini can review and re-download their purchased items by clicking on ‘My Account’ in the top right of the site. This only applies to purchases made from this time forward. Over the next few weeks there will be several dozen new items available for download in the Products page of the site. There will be new models, tools, plugins, templates as well textures. I look forward to hearing everyone’s feedback. If there are any tools, textures, models or templates you guys would like, feel free to contact me and let me know. Be sure to check out the Maxscript Snippets page under the Products section of the site, it will be getting updated regularly with useful snippets. Thanks again to everyone who has supported me over the years. I’ll continue to share in return. As a hint for the future, there will be more things coming to JokerMartini in January!
Download my latest model of an athletic female model. The base model was created in 3ds Max by polygon modeling. I then took the mesh into zbrush where I sculpted in the details. Download it today and feel free to use it however you want. The download includes the base Obj Mesh and the ZTool with all subdivisions. Feel free to leave a comment requesting any models or tools you want. I’d be more than glad to create some assets for people. Includes – Ztool with all subdivisions – Obj model of lowest subdivision
I just wanted to let everyone know there is a new Tubular plugin coming to 3ds Max. It will be Tubular version 2.0. I’ve made leaps and bounds on it this morning in my freetime. I do not want to give away to much but the new tubular has very little boundaries in the sense of what you can create with it. I’m super stoked to share this with everyone. Keep a look out for it. I’ll be releasing it before the end of next week.
ATK has caught a lot of attention over the past year and I’d like to give everyone and update. Andru and I have been hard at work fixing a few kinks here and there but in large, we are further developing ATK. There will be some huge additions coming to ATK over the next few months. Be sure to check the website and my vimeo page for updates and new features. Thank you again everyone who has helped support us by purchasing ATK. For those of you that have ideas or suggestions on new features you’d like to see in ATK just leave a comment or email Andru or I. We are always looking for ways to improve things as well as expanding the use-ability of the tool.