Toothbrush
Wednesday, May 16th, 2012
This was a morning project I did after dropping off my fiance at the airport, at 4am. I create this in 3dsMax and rendered it using Mental Ray. The bristles of the brush are generated splines from “Hair & Fur” modifier. The handle and brush details are created using a displacement map. It is a relatively simple model really. I then put in some light cards and rendered it out. Lastly I composited it in Nuke.
Cobwebs
Wednesday, May 9th, 2012
Instructions: Maxscript > Run Maxscript > Cobwebs.ms Select your geometry objects. Choose your desired settings for the cobwebs and hit create. Cobwebs 1.0 Features: ● Compatible with geometries ● Custom Drape min and max settings ● Length Solver for calculating drape amount Cobwebs 2.0 Features: ● Speed improvements ● Cutoff limits both min and max ● Sub iterations on main strands Cobwebs 3.0 Features: ● Speed Improvements ● Include ends option ● Seeding option ● Main/Sub iterations ● Gravity direction & strength & range randomization ● Main strand steps ● Radial Webbing ● Force Radial sub strands ● Auto Origin for radial webs ● Pick object for origin of web ● Pivot only option Cobwebs 4.0 Features: ● Speed/Memory Improvements ● Updated UI ● Gravity Strength controls for each spline set ● Radial web “Center” options ● Location options for main strands – Further improvements and updates will be coming soon. – Please be sure to leave feedback on improvements you’d like to see added.
Ping Pong
Wednesday, May 2nd, 2012
It’s the last show in a game of ping-pong versus your friend…who is going to win? I created this scene over the course of a few hours in my downtime. It’s rendered using vray. Simple composite done in photoshop. In order to create the net I had to create a custom Helix geometry plugin for max, as I needed a ton more control and variation, which can not be found in the basic Helix that ships with max. The script for the helix can be found in the “Extras” > “Maxscript” section of my site.
Select Intersectors
Tuesday, April 24th, 2012
This scripts is used to select any geometry that is intersecting another piece of geometry. Users are given the option to use “Bounding Box” or “Geometry Intersection” as their method of detection evaluation. The result is a selection of the intersecting geometries. Works good with crowds or foliage such as trees. If there are no objects in the list to evaluate it then evaluates against all objects in the scene, excluding the currently selected ones. Select Intersectors 1.0 Features: ● Option to choose if users wants to use “Bounding Box” or “Geometry Intersection” ● Quick solving & evaluating functions allows for use on large selections of objects
Turtle Sculpt
Monday, April 23rd, 2012
This is a turtle bust sculpt I did over the course of a few mornings. I’ve been spending some time getting familiar with the new and updated Pixologic Z-brush again.
Color Profiles – Photoshop Presets
Thursday, February 2nd, 2012
Here is a slew of color profiles I created for photoshop. Feel free do download them and use them as much as you want. Once you download them you’ll load them into the “Actions” section of photoshop. From there just select your desired profile and hit go!
Spacer
Wednesday, November 23rd, 2011
Button spacer is a C# standalone tool that I created. It’s design was to help artists, like me, easily figure out spacing between objects. There are three different types of spacing options. Those options come along with an image for each one to help show what it’s spacing design reflects. The spinners themselves work exactly like 3ds Max. The users can click and drag the cursor to increase or decrease the values within the spinner. Users can also right click on the spinner to reset it back to its lowest value. If there are any bugs, improvement ideas, or errors be sure to let me know. Thanks Special thanks goes to Andrew Dour for helping me through Visual Studio. Special thanks also goes to Rotem Shiffman for the Max Spinner c# code.
Soccerball Jabulani
Tuesday, November 22nd, 2011
Check out my latest work which is the Jabulani soccerball from the 2010 World cup in Africa. It was the offical match ball by ADIDAS. Jabulani means “come to bring happiness to everybody”. I’ve done a few color variations on the final render as well. I didn’t both to render the wireframe of the grass considering it was so dense that it would just appear to be a solid color.
Vert Tag
Tuesday, November 1st, 2011
Vert Tag is also known as PinBox. It can be used to create a wide variety of things such as the PinBox toys that many people are familiar with. Those toys would allow the user to place there handle over a bed of dull pins and leave an impression of their hand. It’s a very cool effect. Check out the script and let me know if you have any ideas for future developments. Vert Tag 1.0 Features: ● Compatible with Editable Meshes ● Custom Pin Object ● Custom Surface Object ● Animate-able surface with objects remaining attached ● Copy types (copy, instance, reference) Vert Tag 2.0 Features: ● Compatible with both Editable Poly and Editable Mesh ● Options for distributing on polygon center or vertices ● Display showing object count
Geo Grand Prix
Monday, October 10th, 2011
This scripts is used to delete any geometry that is intersecting another piece of geometry. Users are given the option to delete or select the intersecting geometries, resulting in a scene with no overlapping objects. Works good with crowds or foliage such as trees. Geo Grand Prix 1.0 Features: ● Option to choose if users wants to delete or select the problem geometry ● One iteration eliminates any geometry that is intersecting other geometry (trees, crowds) ● Quick solving & evaluating functions allows for use on large selections of objects ● Tolerance options allow users to adjust and fine tune the solving overlap value ● Positive & negative values allowing for larger or smaller overlapping of objects






