• DeichmannMoccasins_02
  • BasketBallHoopSystem1
  • disc
  • fooseball_diffuse-1-HD
  • all_A
  • ceMarketStall
  • title-inkbleed-thumb
  • guru-diffuse-3-HD
  • Rampage5
  • CMYK_03
  • BridgeLeaf_beauty
  • MunchingCrate_beauty
  • titleShatter
  • headModel
  • computer-mouse-diffuse-2-HD
  • Snowdogs_3_HR
  • Turtle_04
  • road-block-diffuse-3-HD
  • tylenol_01
  • JM_Magneto
  • vonage-video
  • fan_01
  • Guerrio_02
  • Baton
  • smartcar_01
  • TextPath
  • urinal_01
  • BatonPsion
  • clippers1
  • ColorPickConverter
Stewie

This is a stylized character designed originally by Ian Kazimer. He began being conceptualized when Ian and I were on my family vacation down in Myrtle Beach. After modeling this character I rigged and skinned it in 3ds Max. From there I learned a lot about the importance of topology and edge loop flow. I believe every modeler should take a character model from start to finish at least once. It’s a huge learning experience for anyone.

Click To Show +

Your Name (Required)

Your Email (Required)

Your Website

Your Message (Required)

You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>