Here is another tool developed for 3ds max. This tool makes the creation of pipe systems and roadway systems a simple task. It takes referenced geometry from within the scene and populates a system based on user settings. This tool was developed by John Martini (Me) and Denis Trofimov, as well as ideas from the forum community of CGTalk and ScriptSpot. Thank you everyone for the help you’ve all supplied. This tool will continue to develop and evolve.
Check out the max files in the downloads section for examples. A tutorial will be posted soon.