Here is another tool developed for 3ds max. This tool makes the creation of pipe systems and roadway systems a simple task. It takes referenced geometry from within the scene and populates a system based on user settings. This tool was developed by John Martini (Me) and Denis Trofimov, as well as ideas from the forum community of CGTalk and ScriptSpot. Thank you everyone for the help you’ve all supplied. This tool will continue to develop and evolve.
Check out the max files in the downloads section for examples. A tutorial will be posted soon.
Feel free to support the development of this project and many others to come, please consider making a small donation, it's highly appreciated. Thank you very much.
16 Comments...
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Nildo Essa
says:
11:45 am at December 4th, 2012
Awesome tool John, thx alot for supplying this to the community!
I cant wait to see the tutorial!
Nildo
Gilson Antunes
says:
1:48 am at December 5th, 2012
Congratulations Scrpt, but the zip file is not correct.
M.Fahim
says:
8:46 am at December 5th, 2012
awsome script dear i like it very much
stunlight
says:
9:35 pm at December 5th, 2012
Dude great! this is really one of the most util script that I ever had. thanks!
Adán Martín
says:
12:27 pm at December 6th, 2012
Hi. I´ll like to test your script. It looks amazing.
Muzammil Hussain
says:
8:29 am at December 13th, 2012
thank you.
Andrew Dombroski
says:
2:45 pm at December 14th, 2012
this is a great plug-in. looking forward to needing a reason to utilize it!
Thanks
Sander B
says:
3:22 am at December 17th, 2012
Hey, i made a comment on cgtalk a couple of days ago but seems since its only my 2nd post ever there it needs to be approved by a moderator. It still hasn’t been approved but u can just ignore it whenever it gets published.
Anyhow great work on this script! iam really liking it so far. I had a play around with the script and made little blogpost about it including a vid of using it and my max scene:
http://3dvance.nl/heated-towel-rails-in-3d-pipes-generator-script/
The three main things i was missing (or am overlooking
):
- Not possible to rename the pointhelpers before adding them to the list so it can get hard to distinquish the different parts in the list. Made a quick little vid: http://www.youtube.com/watch?v=WQSfHQd5Eu0
- The option to have the generated pipes as instances. So if i would like to adjust or add detail to the base models later on i dont need to rebuild the whole pipe system
-pipe rig template of a part that has openings in 3 axis.
Romeio
says:
5:09 am at December 19th, 2012
Hi
I follow your page weekly.. very resource-full and your scripts are just amazing.cobwebs was just awesome.Now am gonna make something with Pipes Gen.Have mailed you a work I did with cowebs..
Thanks a lot..Keep Rocking!
Jay
says:
3:13 pm at January 14th, 2013
I was wondering if this works with Max 2013.
JohnMartini
says:
6:54 pm at January 23rd, 2013
Yeah it sure does.
FollyX
says:
11:47 am at January 25th, 2013
gigantic stuff. Thanks for sharing this jewel
Jay
says:
3:11 am at March 4th, 2013
Getting a error say it can’t load bmp image….
Left Handed Hero
says:
9:54 am at March 11th, 2013
I love what you’re doing for the community! I found your site via ScriptSpot. I’ve added yours to my RSS feed and looking forward to following your developments.
Cheers
Achiko
says:
8:33 pm at April 19th, 2013
Getting an error: Can’t load PipeIconStrip.bmp
JohnMartini
says:
9:42 pm at April 19th, 2013
Make sure you have placed the installed icons in the appropriate folder. Else it wont run correctly. There are instructions on this page that explain how to install it.
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