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<channel>
	<title>JokerMartini</title>
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	<link>http://JokerMartini.com</link>
	<description>Welcome to the online portfolio of John Martini. Here you will find my projects which include 3D, Tools, Products, VFX &#38; Tutorials.</description>
	<lastBuildDate>Wed, 08 May 2013 15:16:13 +0000</lastBuildDate>
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		<item>
		<title>Helixometry</title>
		<link>http://JokerMartini.com/2013/04/30/helixometry/</link>
		<comments>http://JokerMartini.com/2013/04/30/helixometry/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 17:05:07 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2769</guid>
		<description><![CDATA[Helixometry is a geometry plugin for 3ds Max that creates helix shaped meshes. All of its controls are animatable. The biggest benefit to this over the spline helix is the ability to taper the thickness of the mesh as well as twisting and turning. Check it out.]]></description>
				<content:encoded><![CDATA[<p>Helixometry is a geometry plugin for 3ds Max that creates helix shaped meshes. All of its controls are animatable. The biggest benefit to this over the spline helix is the ability to taper the thickness of the mesh as well as twisting and turning, as well as non-uniform radius. Check it out.</p>
<p><strong>Helix Pro</strong> vs <strong>Helixometry</strong><br />
One major difference between the two is HelixPro is a spline shape plugin and Helixometry is a geometry plugin. A major benefit to the Geo version over the shape version is the ability to control the thickness of the object from start to finish. As an example users can taper the thickness of the helixometry version from start to end, similar to what you would see on a tree branch of hair strand. In order to do that in max using the Helix Pro version you would be required to make several spline shapes and a loft operation. Another benefit to the helixometry is the added ability to create non uniform radius.</p>

<a href='http://JokerMartini.com/2013/04/30/helixometry/helixometry/' title='helixometry'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/helixometry-960x540.jpg" class="attachment-medium" alt="helixometry" /></a>

<p><iframe src="http://player.vimeo.com/video/65155264?color=c9ff23" width="960" height="585" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h2>Change-log</h2>
<p><strong>Helixometry 1.0 </strong><br />
- Start/End radius<br />
- Height/Radius bias control<br />
- Number segments that make up helix<br />
- Number of turns<br />
- Height of helix<br />
- Radius randomizing option<br />
- Space randomizing between each revolution<br />
- Animate-able controls<br />
- Smooth flat option<br />
- Start/End thickness (non-uniform)<br />
- Twisting controls<br />
- Rotation controls</p>
<p>More options coming soon&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/30/helixometry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Disc</title>
		<link>http://JokerMartini.com/2013/04/30/disc/</link>
		<comments>http://JokerMartini.com/2013/04/30/disc/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 14:25:06 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2726</guid>
		<description><![CDATA[Disc is a geometry plugin for 3ds max. It creates a open ended tube. Check it out. The benefit of downloading this product is that you also get the C++ source code file generated in visual studio. Feel free to dive into the code and add more features. Product Details - includes c++ visual studio [...]]]></description>
				<content:encoded><![CDATA[<p>Disc is a geometry plugin for 3ds max. It creates a open ended tube. Check it out. The benefit of downloading this product is that you also get the C++ source code file generated in visual studio. Feel free to dive into the code and add more features.</p>

<a href='http://JokerMartini.com/2013/04/30/disc/disc-2/' title='disc'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/disc.jpg" class="attachment-medium" alt="disc" /></a>

<h2>Product Details</h2>
<p>- includes c++ visual studio files<br />
- compiled plguins for 3ds max</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/30/disc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eye Generator</title>
		<link>http://JokerMartini.com/2013/04/24/eye-generator/</link>
		<comments>http://JokerMartini.com/2013/04/24/eye-generator/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 12:50:58 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2693</guid>
		<description><![CDATA[This is another tool development of mine for 3ds Max. This geometry plugin allows users to quickly create and fine tool the looks of an eye for any character. The idea behind this tool was to make a way for users to quickly populate eyes with the ease to adjust the sizing of the iris [...]]]></description>
				<content:encoded><![CDATA[<p>This is another tool development of mine for 3ds Max. This geometry plugin allows users to quickly create and fine tool the looks of an eye for any character. The idea behind this tool was to make a way for users to quickly populate eyes with the ease to adjust the sizing of the iris and pupil. With the benefit of this plugin users can freely animate several properties. As an example the pupil sizing can be animated to represent dilation.<br />
Check out the tool by downloading it.</p>
<h2>Purchase</h2>
<p>Click the &#8216;Buy Now&#8217; button below to purchase for only $2.00. After payment you will receive an email with the download link within 24 hours. Future updates will be free as well.</p>
<h2>Installation</h2>
<p>To install just copy the downloaded file Eye.mse to your max scripts startup directory.<br />
ex. (C:\Program Files\Autodesk\3ds Max 2012\scripts\Startup\)</p>
<h2>Compatibility</h2>
<p>This plugin works with 3ds Max and 3ds Max Design 9/2008/2009/2010/2011/2012/2013/2014 (32 &#038; 64 Bit).</p>
<p><iframe src="http://player.vimeo.com/video/64723469?color=c9ff23" width="960" height="586" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<a href='http://JokerMartini.com/2013/04/24/eye-generator/eye_-1/' title='eye_   1'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/eye_-1-960x540.jpg" class="attachment-medium" alt="eye_   1" /></a>

<h2>Change-log</h2>
<h2>Eye v1.0</h2>
<p>- Includes several animatable controls<br />
- Adjustments for eye,iris, and pupil sizing<br />
- User can animate dilation</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/24/eye-generator/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tubular</title>
		<link>http://JokerMartini.com/2013/04/22/tubular/</link>
		<comments>http://JokerMartini.com/2013/04/22/tubular/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 16:46:20 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2654</guid>
		<description><![CDATA[Endlessly create cylindrical square/round geometries with my latest plugin Tubular for 3ds Max. You can easily create dozens of different types of screws and bolts along with threading.
]]></description>
				<content:encoded><![CDATA[<p>My latest tool creation &#8216;Tubular&#8217; allows users to create an array of circular/square objects. Available on my website JokerMartini.com In my example videos you will see that I create nearly a dozen different types of screw/bolt heads as well as the threading. This tools allows users to endlessly create objects which its built in Section list. Feel free to add a dozen sections and then go back and fourth adjusting each section as desired. With this tool you can create: bolts, screws, nuts, hour glasses, skirts, donuts, pencils, tubes, cylinders and much much more. Take it one step further and apply a path deform to Tubular and create some very organic shapes. I look forward to seeing what you guys can create with this tools. Feel free to share your renders by emailing them to me and I&#8217;ll place them on my website. Enjoy!</p>
<h2>Purchase</h2>
<p>Click the &#8216;Buy Now&#8217; button below to purchase for only $2.00. After payment you will receive an email with the download link within 24 hours. Future updates will be free as well.</p>
<h2>Installation</h2>
<p>To install just copy the downloaded file Tubular.mse to your max scripts startup directory.<br />
ex. (C:\Program Files\Autodesk\3ds Max 2012\scripts\Startup\)</p>
<h2>Compatibility</h2>
<p>This plugin works with 3ds Max and 3ds Max Design 9/2008/2009/2010/2011/2012/2013/2014 (32 &#038; 64 Bit).</p>

<a href='http://JokerMartini.com/2013/04/22/tubular/tubular-2/' title='Tubular'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/Tubular-960x540.jpg" class="attachment-medium" alt="Tubular" /></a>

<p><iframe src="http://player.vimeo.com/video/64562887?color=c9ff23" width="960" height="587" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/64562887">Tubular Preview Demo</a> from <a href="http://vimeo.com/jokermartini">JokerMartini</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<h2>Change-log</h2>
<p></p>
<h2>Tubular v1.0</h2>
<p>- Endless creation<br />
- Circular to square blending<br />
- Twisting controls<br />
- Radius bias controls<br />
- Height bias controls<br />
- Segment amount controls</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/22/tubular/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Screw Driver</title>
		<link>http://JokerMartini.com/2013/04/20/screw-driver/</link>
		<comments>http://JokerMartini.com/2013/04/20/screw-driver/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 22:51:43 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2664</guid>
		<description><![CDATA[The tool that every house and person needs, the phillips screwdriver. This model was created using my latest plugin Tubular which allowed for easy generation of the phillips screwdriver tip.]]></description>
				<content:encoded><![CDATA[<p>Here is a screw driver I modeled one evening while hanging out around the house. It&#8217;s based off of an actual driver I have in my toolbox. Feel free to check it out. It was a pretty straight forward model. The trickiest part I would have to say was the tip of the phillips. I used a plugin called &#8220;Tubular&#8221; which is located here on my website under the products section. The plugin helped me create the machined shaped in a more procedural and controllable way. The text on the handle is done using a displacement map. The rest of the shades on the screwdriver are all done with procedural maps and shaders using vRay. The download is available for free. </p>

<a href='http://JokerMartini.com/2013/04/20/screw-driver/screwdriver_02/' title='screwDriver_02'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/screwDriver_02-960x540.jpg" class="attachment-medium" alt="screwDriver_02" /></a>
<a href='http://JokerMartini.com/2013/04/20/screw-driver/screwdriver_01/' title='screwDriver_01'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/screwDriver_01-960x540.jpg" class="attachment-medium" alt="screwDriver_01" /></a>
<a href='http://JokerMartini.com/2013/04/20/screw-driver/screwdriverwires_01/' title='screwDriverwires_01'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/screwDriverwires_01-960x540.jpg" class="attachment-medium" alt="screwDriverwires_01" /></a>
<a href='http://JokerMartini.com/2013/04/20/screw-driver/screwdriverwires_02/' title='screwDriverWires_02'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/screwDriverWires_02-960x540.jpg" class="attachment-medium" alt="screwDriverWires_02" /></a>
<a href='http://JokerMartini.com/2013/04/20/screw-driver/screwdriverlite_01/' title='screwDriverLite_01'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/screwDriverLite_01-960x540.jpg" class="attachment-medium" alt="screwDriverLite_01" /></a>
<a href='http://JokerMartini.com/2013/04/20/screw-driver/screwdriverlite_02/' title='screwDriverLite_02'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/04/screwDriverLite_02-960x540.jpg" class="attachment-medium" alt="screwDriverLite_02" /></a>

<h2>Product Details</h2>
<p>- Includes 3ds Max 2012 file<br />
- Includes texture maps<br />
- Includes OBJ file</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/20/screw-driver/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update!</title>
		<link>http://JokerMartini.com/2013/04/19/update/</link>
		<comments>http://JokerMartini.com/2013/04/19/update/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 21:40:17 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2552</guid>
		<description><![CDATA[New website is up and running full speed!!! Be sure to check out the new Products page as over the next few days a slew of new items will appear. A big change happening over the next week will be nearly all my 3d projects with be available for download. Be sure to check out [...]]]></description>
				<content:encoded><![CDATA[<p>New website is up and running full speed!!!<br />
Be sure to check out the new Products page as over the next few days a slew of new items will appear.<br />
A big change happening over the next week will be nearly all my 3d projects with be available for download. Be sure to check out a the products page to begin downloading. </p>
<p>Let me know your thoughts about the new site by leaving a comment below. Thank you.</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/19/update/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Maintenance</title>
		<link>http://JokerMartini.com/2013/04/18/maintenance/</link>
		<comments>http://JokerMartini.com/2013/04/18/maintenance/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 18:30:29 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2503</guid>
		<description><![CDATA[JokerMartini will be down starting Friday April 18, 2013 for 48 hours. It will be back up an running asap. Be aware your download links for previously purchased plugins will remain working. As for links to particular parts of the site will possibly be broken. Once the site is back up and running be ready [...]]]></description>
				<content:encoded><![CDATA[<p>JokerMartini will be down starting Friday April 18, 2013 for 48 hours. It will be back up an running asap. Be aware your download links for previously purchased plugins will remain working. As for links to particular parts of the site will possibly be broken. Once the site is back up and running be ready to see a slew of new things, features, and new additional sections to the site.</p>
<p>Thank you again and I look forward to sharing all my new content with the community.</p>
<p>John</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/04/18/maintenance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Soda Can</title>
		<link>http://JokerMartini.com/2013/03/18/soda-can/</link>
		<comments>http://JokerMartini.com/2013/03/18/soda-can/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 20:47:34 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2479</guid>
		<description><![CDATA[This is soda can created in 3ds Max. This is to scale. Feel free to download the model. The contents downloaded include: 3ds Max Scene used to produce the renders seen on my website. Comes withe Sunkist Texture Map and Stainless steel texture. Obj format for use in other applications. Enjoy!]]></description>
				<content:encoded><![CDATA[
<a href='http://JokerMartini.com/2013/03/18/soda-can/popcana_beauty/' title='popcanA_Beauty'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/03/popcanA_Beauty-960x540.png" class="attachment-medium" alt="popcanA_Beauty" /></a>
<a href='http://JokerMartini.com/2013/03/18/soda-can/popcana_gi/' title='popcanA_GI'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/03/popcanA_GI-960x540.png" class="attachment-medium" alt="popcanA_GI" /></a>
<a href='http://JokerMartini.com/2013/03/18/soda-can/popcana_wires/' title='popcanA_Wires'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/03/popcanA_Wires-960x540.png" class="attachment-medium" alt="popcanA_Wires" /></a>
<a href='http://JokerMartini.com/2013/03/18/soda-can/popcanb_beauty/' title='popcanB_Beauty'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/03/popcanB_Beauty-960x540.png" class="attachment-medium" alt="popcanB_Beauty" /></a>
<a href='http://JokerMartini.com/2013/03/18/soda-can/popcanb_gi/' title='popcanB_GI'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/03/popcanB_GI-960x540.png" class="attachment-medium" alt="popcanB_GI" /></a>
<a href='http://JokerMartini.com/2013/03/18/soda-can/popcanb_wires/' title='popcanB_Wires'><img width="960" height="540" src="http://jokermartini.com/wp-content/uploads/2013/03/popcanB_Wires-960x540.png" class="attachment-medium" alt="popcanB_Wires" /></a>

<p>This is soda can created in 3ds Max. This is to scale. Feel free to download the model. The contents downloaded include:<br />
3ds Max Scene used to produce the renders seen on my website.<br />
Comes withe Sunkist Texture Map and Stainless steel texture.<br />
Obj format for use in other applications.</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/03/18/soda-can/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plane Plus</title>
		<link>http://JokerMartini.com/2013/03/13/plane-plus/</link>
		<comments>http://JokerMartini.com/2013/03/13/plane-plus/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 14:58:11 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2475</guid>
		<description><![CDATA[Check a new tool developed to improve 3ds Max&#8217;s regular plane primitive. This new primitive allows users to easily and quickly create reference image planes inside of 3ds max. Holding Alt forces the object to be created at [0,0,0]. If the user holds shift it constrains the object to be square in size. Users can [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://jokermartini.com/wp-content/uploads/2013/03/planeplus.jpg"><img src="http://jokermartini.com/wp-content/uploads/2013/03/planeplus-960x606.jpg" alt="Plane Plus" width="960" height="606" class="alignnone size-medium wp-image-2476" /></a></p>
<p>Check a new tool developed to improve 3ds Max&#8217;s regular plane primitive. This new primitive allows users to easily and quickly create reference image planes inside of 3ds max. Holding Alt forces the object to be created at [0,0,0]. If the user holds shift it constrains the object to be square in size. Users can also hold Ctrl to force the object&#8217;s creation to be vertical on the Z-axis.  </p>
<p>Check it out. I&#8217;m open to hear any ways to improve upon the script.<br />
</br></p>
<h2>Change-log</h2>
<p></br></p>
<ul>
<li> Plane_Plus (Plugin) 1.0 </li>
<li>
<ul>
<li>● Uniform Lock</li>
<li>● Pivot Location</li>
<li>● Image Picker</li>
<li>● Image Toggle</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://JokerMartini.com/2013/03/13/plane-plus/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sphere Plus</title>
		<link>http://JokerMartini.com/2013/03/08/sphere-plus/</link>
		<comments>http://JokerMartini.com/2013/03/08/sphere-plus/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 17:36:30 +0000</pubDate>
		<dc:creator>JohnMartini</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Maxscript]]></category>

		<guid isPermaLink="false">http://JokerMartini.com/?p=2461</guid>
		<description><![CDATA[Check a new tool developed to improve 3ds Max&#8217;s regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://jokermartini.com/wp-content/uploads/2013/03/spherePlus.jpg"><img src="http://jokermartini.com/wp-content/uploads/2013/03/spherePlus-640x477.jpg" alt="" title="spherePlus" width="640" height="477" class="alignnone size-medium wp-image-2462" /></a></p>
<p><iframe src="http://player.vimeo.com/video/61361920" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Check a new tool developed to improve 3ds Max&#8217;s regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it&#8217;s capped or not when turned into a hemisphere. </p>
<p>Check it out. I&#8217;m open to hear any ways to improve upon the script.<br />
</br></p>
<h2>Change-log</h2>
<p></br></p>
<ul>
<li> Sphere_Plus (Plugin) 1.0 </li>
<li>
<ul>
<li>● Row Count</li>
<li>● Column Count</li>
<li>● Hemisphere control</li>
<li>● Hemisphere cap control</li>
<li>● X,Y,Z Radius</li>
</ul>
</li>
</ul>
]]></content:encoded>
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