Deep Compositing 102: Manipulation
Exercise Files

Introduction

In this tutorial I’ll be explaining more advanced ways of use EXR’s in post. I’ll be explaining in depth how to do to do color corrections on multiple items in an exr. For steps on covering how to render a …read more

finalColorCorrect

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CGC_02 CG Challenges

This is a emblem/logo I created for a CG competition that my friend Matt and I started. This was done in after effects using Trapcode Particular.

ShoppingBasket2 Shopping Basket

Shopping basket model. The model itself is based off of a model I borrowed from a local store!

Product Details

- Includes high poly and low poly model
- Includes shaders
- Includes obj
- Includes 3ds Max 2011 file

Eminem_05 Eminem – We Made You

The return of the popular rap artist Eminem.

Rubberduck_03 Oasis – Rubberduckzilla

Rubberduckzilla!!!!! Shot on location in Bangkok, Thailand. Ingenuity artists both designed the signature water-hating rubber-duck and made an artificial Tokyo.

Mace_beauty Medieval Mace

This model was created for a competition where the artists had to model a weapon of choice from the medieval time period. You’ll see that I decided to go with a stylized medieval mace. It all started with a concept …read more

Wrench Wrench

This 3d model was created for the company Carbine Studios. I modeled it over the course of a few hours. Sculpting it in zbrush and then retopologizing it and texturing it.

ChainLinks Chain Links

This is a chain link texture I meade. Its a tileable texture. I first made the actual chain link in 3ds max and then rendered out the appropriate passes to then make a tileable texture. It can be used both …read more

MMAShorts_beauty MMA Shorts

Part of MMA shorts with a 1,234 tri count. I’m a big MMA fan as well as shorts fan so as a result I create MMA shorts! The model has around 1,234 tris.

Bacteria2 Bacteria

Bacteria was a quick little project I did having fun with textures and procedural animation in 3ds Max.

Apollinaris_05 Apollinaris

Apollinaris is a spot created for bottled water. I worked on this project while at Ingenuity Engine. I worked on this with a handful of artists for a few weeks.