This is my latest creation using 3ds Max and VRay 3.0. This project was based off of an image I took. The final render resolution is 6000px x 4000px. It took around 32 hours to render. I also rendered a …read more
A new tool will be coming on next Tuesday the 18th. Be sure to check back!
Another great addition to Animators Tool Kit for 3ds Max. Check out the video demonstrating the new tool here https://vimeo.com/85017178
Gamefomizer is a tool which returns the count for various vertex types which are used in game engines. The goal is to get as close to 100% as you can each each of the listed categories in order to …read more
In this video I show how quickly and easily a user can setup a custom revealing animation effect using the powerful devices of ATK. The effect uses a combination of 3 devices: Explode/Point Parenter/Copy Keys To Transform. To finalize the …read more
A new device has been released for ATK today called ‘Flippin Flaps’ which allows artists to reveal an object by unfolding the faces of that object. Available are controls to adjust the flipping speed, rotation, and offset. FlippinFlaps 1.0 is …read more
Everyone is aware of how important render time is. How much time do we have left to render? When is the project do? How long does each frame take to render? Wait no more. Check out this Render Calculator …read more
Tweesher is a plugin for 3ds Max. This tool allows users to quickly and easily generator any number of meshes between any number of selected meshes. A tutorial will be posted later this week on how to use the tool. …read more
Be sure to check out next months issues of 3D Creative Magazine. It’ll include the first of eight chapters covering a project I created using 3ds Max, Vray, Zbrush and Nuke. The tutorial covers a step by step explanation of …read more
In this tutorial I’ll be going over how to setup rendering in 3ds Max using Vray 3.0 for deep image compositing in Nuke.
For those of you who don’t know what the phrase ‘deep image compositing’ means, it’s a new way of compositing and rendering digital images. In using DIC the data stored contains color, opacity and now depth. This allows for multiple samples in the depth of the image to be combined in order to create the final color of the image. Using this technique removes the artefacts and aliasing errors produced when compositing with other setups. The errors in older setups are most noticeable when color correcting and z-blurring. Say goodbye to those errors and hello to ‘deep image compositing’.