Deep Compositing 102: Manipulation
Exercise Files


In this tutorial I’ll be explaining more advanced ways of use EXR’s in post. I’ll be explaining in depth how to do to do color corrections on multiple items in an exr. For steps on covering how to render a …read more


Latest News...

coasttocoast Talking Shop – Coast to Coast

I’m always interested in touching base with other artists that work in studios from around the country. I enjoy talking shop and sharing stories with others. Please leave a comment below your name, portfolio url, what you do for work …read more

HairFurRenderingCGSpecialEffects Hair Render Times

There is a great article on the render times for hair by top industry studios. Check out the article over at

materialID_01 Randomized Face-ID’s

Have you ever wanted to randomize the face ID’s of an object based on elements, individual polygons, smoothing groups, or objects? Wait no longer. This modifier allows users to manipulate the face ID’s of an object in a non destructive …read more

HoleyTube Holey Tube

Holey Tube 2.0 is now out. This free tool allows users to easily create meshes with a procedural approach. It’s a vital tool for making gun barrels. No more hassle cutting the holes into the cylinder. Feel free to check …read more

Geometry Plugins

There are to be a few geometry plugin updates that will be released tomorrow. Keep on the look out. Revamped one of the plugins to make it work ‘night-n-day’ better than the previous one.

Rendering ‘Section/Cut-Away’ Views

There is a great article over at TheRenderBlog, which explains how to render boolean like views of meshes. This type of rendering would work perfect for mechanical renderings of “cut away” views. The tutorial is written in Maya but …read more

fooseball_01 Foosball

Good old fooseball table. This design was based off of a fooseball table I own. I got the dimensions as well as color samples from the actual table. I then built the blueprints in Autocad and proceeded with importing …read more

paging1 Render Speed Increase

I’ve recently discovered a monumental render speed increase while working on a tutorial series for 3D Artist, which will released after the holidays of this year. By default in 3ds Max bitmap paging is enabled in the Common tab of …read more

cylindrus_v002 Cylindrus

Cylindrus is a geometry plugin for 3ds Max which allows users to create cylinders with individual fillet controls for each end. This makes it possible for users to have different fillet radius sizes for the top and bottom of the …read more

Welcome to JokerMartini

Hello everyone. I would like to invite everyone to the official site of JokerMartini. For both new and old visitors, there have been a slew of new changes to the JokerMartini site. Things have been re-arranged and cleaned up. Users …read more