This picture was inspired by a photograph that I came across a while ago when looking through google images. The broken pieces shooting outward were made using a basic Pflow setup. As for the pencil, I was modeled starting from the base cone geometry.
Here is another tool developed for 3ds max. This tool makes the creation of pipe systems and roadway systems a simple task. It takes referenced geometry from within the scene and populates a system based on user settings. This tool was developed by John Martini (Me) and Denis Trofimov, as well as ideas from the forum community of CGTalk and ScriptSpot. Thank you everyone for the help you’ve all supplied. This tool will continue to develop and evolve. Check out the max files in the downloads section for examples. A tutorial will be posted soon.
I just wanted to let everyone know that there will be a bunch of new updates coming right after the new year. Included in the updates will be around 90% of the project files for all the work found in my gallery/work section of my website. I’ll be supplying my 3ds max files for the community to download and use at there own discretion. I will also be unveiling a handful of new tools/plugins for 3ds Max which will help revolutionize the workflows found in 3ds max.
This is a new 3ds Max plugin created to ease the user’s ability to control & manipulate animation inside of 3ds Max 2012 and 2013. The tool was concepted by John Martini & Andru Phoenix and Developed by Stephen Taylor. Check out the video below to see in detail how the tool works. Purchase Click the button below to buy Universal Track Selector now for only $2.00. After payment you will receive an email with the download link within 24 hours. Future updates will be free as well. Change-Log Universal Track Selector 1.0 – Lists any type of animated object/controller – Sort by ‘Track Name’ or ‘Object Name’ – Selection filter of ‘Timeline’ or ‘Animation Range’ – Delete option for quickly removing keys – Update toggle for user update control – Search filter for quickly finding specific track (2013 only) Compatibility Universal Track Selector works with 3ds Max 2012/2013 (32 & 64 Bit). Over the next few weeks I’ll be expanding its compatibility to include 3ds Max 2008/2009/2010/2011 Installation 3ds Max 2012 – To install ‘Universal Track Selector’ you will need to copy the files located in the x64 or x86 to your max ‘plugins’ directory. example: C:\Program Files\Autodesk\3ds Max 2012\plugins\ 3ds Max 2013 – To install ‘Universal Track Selector’ you will need to copy the files located in the 3ds Max 2013 folder to your max ‘bin\assemblies’ directory. example: C:\Program Files\Autodesk\3ds Max 2013\bin\assemblies\
Check out the first teaser released for ATK.
Hey guys here is another fun morning project I did. This was a must to create Crossfire. It’s a game that everyone must play at least once in their life. It’s a great fun board game which is unfortunately quite expensive now.
This tool displays information inside 3ds max in real time. Feel free to suggest any additional options you would like to see in this tool. I’m open to expanding upon this tool and adding addition information to be displayed. It works as the user changes the scene as well. Feel free to play around with it and let me know your thoughts. I’ll be going into the code here soon and cleaning up the redundant stuff. Change-Log Information v1.0 – Displays Poly Count – Displays Object Name – Displays Object ID – Displays Object’s Parent Name – Displays visible line connection to Parent
I’ve recently been nominated for “Autodesk Master” which is a highly respected recognition in the VFX community in which I work. I would appreciate everyone’s support, if you would be able to go to this link http://area.autodesk.com/masters/votemaster12 and vote. In order to vote you just are required to have an email address which you’ll use to sign up and make an account, and then vote. Thanks again for everyone’s support and I look forward to hearing the results come October. Please spread the word!