turtle_04
Turtle Sculpt 04/23/2012

This is a turtle bust sculpt I did over the course of a few mornings. I’ve been spending some time getting familiar with the new and updated Pixologic Z-brush again.

Categories: Work
reindeer_04
Reindeer Test 04/10/2010

This was an animation test we did at Ingeunity. We tracked the original deer head and then went ahead and replaced the snout/mouth of the deer with a cg one.

Categories: Work
JohnMartiniReel09
Demo Reel ’09 12/31/2009

I designed, modeled,textured, lit and rendered this character. Andre Shaw rigged and skinned the turtle. The poses and animations were done by AJ Gillespie and Asher Dudley. This character was created for an social networking game. Shot List 1. Turtle Pet What I did: Model/Texture/Light 2. Personal Head Sculpt What I did: Model/Sculpt/Texture 3. Stewie What I did: Model/Texture/Rig/Pose/Light 4. [...]

Categories: Work
Turtle_04
Pet Turtle 12/18/2008

Turtle Pet! This is a character I modeled for a pets game while I was working at Meteor Games. This is the concept I created in photoshop. It is the original posting/design of the turtle. It had gone through many iterations to become what it is now. I’m very pleased with the final result.

Categories: Work
CMYK_03
CMYK 09/18/2008

CMYK is a short film based on a story about printers and sales man Billy Maize. CMYK is a short film create by 4 people including myself. It was done over the course of 20 weeks. It is based on a story about printers and sales man Billy Maize.

Categories: Work
miranda-diffuse-1
Miranda 08/11/2008

Here is a female model I did in 2008. I sculpted her in Zbrush and then retopologized her in 3ds Max. All the textures were hand-painted in photoshop.

Categories: Work
hilloway-diffuse-1-HD
Hilloway 07/01/2008

Female model I created over xmas break.

Categories: Work
Skrat1
Skrat 04/29/2008

This creature was modeled texture and lit originally in Maya. I then ported him over to 3ds Max where I rerendered him using Mental Ray and some exclusive max shaders. He is rigged in both maya and max as well. I created him in my freetime over the course of a few weeks.

Categories: Work
Rampage5
Quinton “Rampage” Jackson 03/20/2008

Based on the UFC fight Quinton “Rampage” Jackson, I modeled him in 3ds Max/Zbrush. I then textured him using a slew of maps for the SSS. I then built out the cage with all the logos and finalized it all with the on screen graphics. The graphics found among the ring were all done in photoshop as vectors. Rampage himself [...]

Categories: Work
Guerrio_02
Guerriero 03/05/2008

Guerriero is an italian word that means “Warrior” This is a character I designed for the Unreal gaming engine. He is made up of 5,324 polys which is 9,948 tris. I created everything from beginning to end which includes; Character Design, Modeling, Texturing, Rigging and Skinning and Animation. Below are a few different renders of the character using different lighting [...]

Categories: 3ds Max, Application, Models, Products, Type, Work