Helixometry is a geometry plugin for 3ds Max that creates helix shaped meshes. All of its controls are animatable. The biggest benefit to this over the spline helix is the ability to taper the thickness of the mesh as well as twisting and turning, as well as non-uniform radius. Check it out.
Check a new tool developed to improve 3ds Max’s regular plane primitive. Description This new primitive allows users to easily and quickly create reference image planes inside of 3ds max. Holding Alt forces the object to be created at [0,0,0]. If the user holds shift it constrains the object to be square in size. Users can also hold Ctrl to force the object’s creation to be vertical on the Z-axis. Check it out. I’m open to hear any ways to improve upon the script. Change-log Plane_Plus (Plugin) 1.0 – Uniform Lock – Pivot Location – Image Picker – Image Toggle
This is a free 3ds Max primitive plugin to be uses over the default sphere. Description This new tool was developed to improve 3ds Max’s regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it’s capped or not when turned into a hemisphere. Change-log Sphere_Plus (Plugin) 1.0 – Row Count – Column Count – Hemisphere control – Hemisphere cap control – X,Y,Z Radius
Here is another tool developed for 3ds max. This tool makes the creation of pipe systems and roadway systems a simple task. It takes referenced geometry from within the scene and populates a system based on user settings. This tool was developed by John Martini (Me) and Denis Trofimov, as well as ideas from the forum community of CGTalk and ScriptSpot. Thank you everyone for the help you’ve all supplied. This tool will continue to develop and evolve. Check out the max files in the downloads section for examples. A tutorial will be posted soon.
This is a new 3ds Max plugin created to ease the user’s ability to control & manipulate animation inside of 3ds Max 2012 and 2013. The tool was concepted by John Martini & Andru Phoenix and Developed by Stephen Taylor. Check out the video below to see in detail how the tool works. Purchase Click the button below to buy Universal Track Selector now for only $2.00. After payment you will receive an email with the download link within 24 hours. Future updates will be free as well. Change-Log Universal Track Selector 1.0 – Lists any type of animated object/controller – Sort by ‘Track Name’ or ‘Object Name’ – Selection filter of ‘Timeline’ or ‘Animation Range’ – Delete option for quickly removing keys – Update toggle for user update control – Search filter for quickly finding specific track (2013 only) Compatibility Universal Track Selector works with 3ds Max 2012/2013 (32 & 64 Bit). Over the next few weeks I’ll be expanding its compatibility to include 3ds Max 2008/2009/2010/2011 Installation 3ds Max 2012 – To install ‘Universal Track Selector’ you will need to copy the files located in the x64 or x86 to your max ‘plugins’ directory. example: C:\Program Files\Autodesk\3ds Max 2012\plugins\ 3ds Max 2013 – To install ‘Universal Track Selector’ you will need to copy the files located in the 3ds Max 2013 folder to your max ‘bin\assemblies’ directory. example: C:\Program Files\Autodesk\3ds Max 2013\bin\assemblies\
This tool displays information inside 3ds max in real time. Feel free to suggest any additional options you would like to see in this tool. I’m open to expanding upon this tool and adding addition information to be displayed. It works as the user changes the scene as well. Feel free to play around with it and let me know your thoughts. I’ll be going into the code here soon and cleaning up the redundant stuff. Change-Log Information v1.0 – Displays Poly Count – Displays Object Name – Displays Object ID – Displays Object’s Parent Name – Displays visible line connection to Parent
It’s the last show in a game of ping-pong versus your friend…who is going to win? I created this scene over the course of a few hours in my downtime. It’s rendered using vray. Simple composite done in photoshop. In order to create the net I had to create a custom Helix geometry plugin for max, as I needed a ton more control and variation, which can not be found in the basic Helix that ships with max. The script for the helix can be found in the “Extras” > “Maxscript” section of my site.