This is a turtle bust sculpt I did over the course of a few mornings. I’ve been spending some time getting familiar with the new and updated Pixologic Z-brush again.
This is a turtle bust sculpt I did over the course of a few mornings. I’ve been spending some time getting familiar with the new and updated Pixologic Z-brush again.
Introduction: In this tutorial I’ll be explaining how to use an existing image or texture map as a mask when painting in Zbrush. This is useful when you’re using images as textures. It’ll be required that your 3D model has UV’s in order for this process to work properly. Step 1: Load your 3d model [...]
Here is a collection of zbrush matcaps I’ve created over the years. Be sure to check back, as I will be updating this with new matcaps. To see the name of the matcap just hover your cursor over the image.
Personal head sculpt model I did using Zbrush and 3ds Max. The head model is fully rigged and textured. To see the rig in action swing over to my buddy Andre Shaw’s website
Good old skull model. This is based off of……a skull. Not a real one, just an imaginary one I made up.
This was done for a 3D competition held online. It was to modeling a character and environment for the character to be placed in. There were poly count restrictions as well as texture map resolution restrictions. This model was done over the course of a few weeks in my spare time starting with concepting all [...]
This model was created for a competition where the artists had to model a weapon of choice from the medieval time period. You’ll see that I decided to go with a stylized medieval mace. It all started with a concept I put together in photoshop, combining a bunch of images. I then used that concept [...]
This 3d model was created for the company Carbine Studios. I modeled it over the course of a few hours. Sculpting it in zbrush and then retopologizing it and texturing it.
Part of MMA shorts with a 1,234 tri count. I’m a big MMA fan as well as shorts fan so as a result I create MMA shorts!