was successfully added to your cart.
All Posts By

admin

Kitbasher 1.2 for 3ds Max

By | Uncategorized | One Comment

Download your copy of Kitbasher 3dsMax 1.2 for only $15. This latest version comes with over a dozen new feature! You can find it on the Shop page.

Kitbasher 1.2 for 3ds Max. Over a dozen new features! Only $15
+ 150 Free Brushes Included
+ Improved real time editing performance
+ Distribute per cluster or per face
+ Mirroring options
+ Auto scaling to fit within selected faces
+ Supports undo and redo
+ Relax edge support for connected edges
+ Smoothing group blending
+ Respects UV’s and Material id’s
+ Added XYZ rotation and position controls
….and more

Kitbasher 3dsMax – Beta Call!

By | Uncategorized | 16 Comments

Kitbasher 3dsMax is a tool inspired by Polystein Kit for MODO and MeshBlend for Maya. I’ve taken on the task of developing a similar tool with my own twist, for the beloved 3ds Max software.

Below is a video demonstrating a quick sample of whats to come. The video doesn’t show the latest a great features, however it does show a glimpse into the power of Kitbasher 3dsMax. I’m currently looking for beta testers. Leave a comment or email us using the contact page if you would like to join the beta team.

Thank you.

New Plugins!

By | Uncategorized | No Comments

Here at JokerMartini we have been hard at work creating some exciting new plugins. We have recently released a new plugin called Image Plane which makes it easier for used to create and assign image planes to cameras. Check it out here: https://jokermartini.com/product/image-plane/

Next we developed a modifier plugin called Sizer which allows users to specifically set the size of a object, or part of an object. Check it out here: https://jokermartini.com/product/sizer/

Vexus 2.0

By | Uncategorized | No Comments

Today marks the official release of Vexus 2.0 with over 20 brand new features. Some of our top features include

  • Submit directly to Deadline from Vexus
  • Saving and load commonly used settings for graph nodes
  • Saving and loading render presets
  • Create your own custom graph node and controls
  • Universal render engine support for all Max compatible renderers
  • Shot submission manager

You can check out the complete list here.