Kitbasher 3dsMax is a tool inspired by Polystein Kit for MODO and MeshBlend for Maya. I’ve taken on the task of developing a similar tool with my own twist, for the beloved 3ds Max software.
Below is a video demonstrating a quick sample of whats to come. The video doesn’t show the latest a great features, however it does show a glimpse into the power of Kitbasher 3dsMax. I’m currently looking for beta testers. Leave a comment or email us using the contact page if you would like to join the beta team.
Thank you.
Hey Joker. This looks like a great tool. Would love to help test it!
looks awesome! glad you made one for 3dsmax.
YOU ARE THE BEST SIR !!!! Cant wait to buy it ! whatever price tag you put on !! but dont go to crazy with the price even though we are really desperate for this 🙂 haha… can you give a glimpse on when this might be ready to go ?
Hi, I want to try the beta, please.
Is the beta test still open ? Love to try this out !!
I wanna try this.
This looks awesome, I was hoping someone would build a Max version. Iv’e got Max 2014 if there’s a beta going I’d be well up for joining.
Thanks
Hello
i was surfing the CG news and got a preview about your plugin, i tested many betas before, like Spline Dynamics… however if u need a tested please drop me and email.
regards
good
I’d very much like to try out the beta of this plugin. At work and at home, I use kitbash pieces on a regular basis and a tool like this would be absolutely invaluable to my workflow. Thank you!
Hi Joker i would like to to join the Beta Team for the Kitbash Blender….it looks amazing and promising…
Hi John, Looks cool, I am interested in giving it a try. I have used other types of paneling scripts and plugins in 3dsmax. I would be using it to detail virtual sets.
Hi! Great work!. I’d really like to test Kitbash Blender for Max – modeling in Max 2017.
Hi, i am interested to join with beta test team.
A very cool addition to the existing modelling. I’m ready to spend my time testing!
You can buy it now.