Description
Bounding mesh is a 3ds Max plugin which allows users to create a bounding mesh for any number of objects in the scene. It’s great for quickly creating a bounding box or bounding sphere, and even backplate meshes for text objects. Below are some screenshots showing it in use. Watch the video for more details.
Features
- Supports 3ds Max 2014 or newer
- Users can adjust the offset parameters to fine tune it’s positioning
- Users can control the Padding amount to control the spacing within the bounding calculations

- Users can create bounding (Box, Sphere, Plane) for one or more objects in the scene
- Box, Plane X, Plane Y, Plane Z, Sphere

- Box, Plane X, Plane Y, Plane Z, Sphere
- Fine tune it’s adjustment with Coordinate system
- Auto: Uses the average transform of the targeted objects
- Local: Users the transform of the Bounding Mesh object itself
- World: Users the world Axis alignment

Usage Videos
Changelog
v1.0
- initial release
V1.1
- added Multiple, Single option for creating bounding meshes





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