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Breaker is a 3ds Max tool used to fracture any mesh model into smaller chunks. This is useful for breaking up models for dynamic simulations. The algorithm used for the breaking is Voronoi cells.

The model will be broken into a total number of chunks equal to the Break Count ^ Break Iterations. The total number of chunks will appear in the main UI’s button in parenthesis.


  • Supports 3ds Max 2012 and up
  • Uses Voronoi cells
  • Creates hierarhcy
  • Assigns material ID to new faces
  • Auto renames all new meshes
  • Creates iterations of breaking detail at multiple levels

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