Description
Cables Spline is a shape plugin for 3ds Max which gives users the ability to create suspended cables along cylindrical paths. In this video below you’ll see how to use the plugin and ways to create various bundles of cables.
Works for 3ds Max 2016 (Service Pack 2), 2017, 2018, 2019, 2020, 2021 or later.
The default settings use the Catenary Curve algorithm to properly control the shape of the draping cables, mimicking real world suspension.
Installation
1. Close all instances of 3ds Max
2. Place the contents of the downloaded zip file (*.mse), into your max scripts startup directory. ex. (C:\Program Files\Autodesk\3ds Max ####\scripts\Startup\)
3. Open 3ds Max and under the Create panel, click the Spline tab and change the category to JokerMartini and you’ll see Cable Spline.
4. Enjoy
Hassan Jaber (verified owner) –
Hello, i installed the plugin on 3dsmax 2016 sp2. / in plugin folder but cant find it in my 3dmax any solution ?
admin –
Did you follow the directions posted here: http://jokermartini.com/documentation/
You want to install the plugin of the downloaded zip file, into your max scripts startup directory. ex. (C:\Program Files\Autodesk\3ds Max ####\scripts\Startup\cablespline.mse)
nonpapat (verified owner) –
When i open 3dsmax . . .
“Compile error: Unrecognized plugin superclass: simplespline”
admin –
3ds Max 2016 plus all the service packs are required.
Corey –
Hello I bought this product, how do I download it now?
admin –
You should have received an email with the purchase.
Barry (verified owner) –
Hi – just bought it and got it running. All seems fine but can’t work out how you get a new spline to create onto an existing cylinder in the scene as you do at the start of the video? Tried with snapping both on and off, and also with autogrid on and off – nothing seems to work to get the new spline to automatically adhere to the scene geometry. Any ideas?
admin –
Add me on skype and I can walk you through it 🙂
Adrian (verified owner) –
Placed the script in /scripts/srartup… But it’s stillö not working… Can’t find the script in Max 2017.
admin –
Would you like to do this over skype so we can resolve the issue easier?
Stephen –
Any chance is could work with max 2014?
admin –
Sadly it’s not possible due to 3ds Max restrictions in 2014.
Barry (verified owner) –
Hi – I don’t have Skype and seeing as I’m in an entirely different hemisphere to you, I can’t see that being particularly practical. Is there another way you could help me use this because I just cannot figure this tool out. Every time I use it, it just randomly creates the spline object somewhere else in the scene and rotated 90 degrees in the wrong direction. Seeing as how I’m working on a scene *filled* with cables – this is a little bit frustrating. Please get back to me via email – I’ve sent a couple of support requests for this now. barrylegg1@gmail.com
admin –
I emailed you a response. I can help you setup your scene and get it working.
rf.romainfaure (verified owner) –
Placed the script in /scripts/startup… Can’t find the script in Max 2017.
admin –
Should appear in the Splines > JokerMartini in the create panel.
abvirino (verified owner) –
the way that you show the plugin made me think that it create the cables following a spline. how can i create the same effect in the picture? if i have a spline, how can i create cables following the spline?
admin –
Make sure to use the WS modifier.
abvirino (verified owner) –
i used path deform (wsm) and it works. Now is perfect to me
Hidalgo (verified owner) –
Hello, i have sent you an email as i have the same problem as other users, i can’t have the cables to align or follow any path, would you mind sending me some instructions on how to make it work correctly?
thanks
admin –
You need to collapse to an editable spline before doing the path deform.
rcrampton1 (verified owner) –
Excellent plugin for what I need it for. I hope JM develops this a bit more and adds some other features to it.
ToddD (verified owner) –
I think this is a really good plug-in with the potential to be a great 1. For me personally it needs a little more development. I feel like being able to pick a target object for the cables to follow right from the cablespline menu would be a great addition. I watched the video and initially thought that is how this would function, once I started using I realized that the splines are being created at origin along a specific axis. I can appreciate the use of pathdeform wsm, but think if I were to use this in an environment dev scene that required lots of cable bundles in many locations this method would not be the optimal workflow.
admin –
I would be more than glad to further develop this. Would you like to further discuss that ideas you have on ways to improve the tool?
ToddD (verified owner) –
Oh additionally, would be kind of cool if you could create multiple wires with variations similar to that old Neil Blevins script.
daniel.p.quinn (verified owner) –
Any easy way to have this conform around say a long cube rather than a cylinder? A wooden beam for example.
admin –
I like the idea of wrapping around a beam. I’ll have to maybe come up with a solution for this.
e.ov (verified owner) –
Very cool plugin! Thanks a lot. (3dsmax 2016 sp2)
Blue Murray –
Does this work for 3DS MAX 2019?
neverhide.95 (verified owner) –
Unfortunately, after using the PathDeform modifier the shape of the cross-section of the cable changes dramatically so it’s not really a solution for creating cables that follow a path. I would suggest using this script on cylindrical shapes only. Pretty disapponted.
admin –
Do you want to email me and tell me so i can help out.
baguilarleon (verified owner) –
when i tried to pick a path , i get a message “illegal patch” , someone can help me to solve it?
admin –
You have to pick a spline path
araujo.bba –
there’s no option to accept terms and conditions when trying to purchase this script!
admin –
We apologize for the issue. It was introduced during an update. It’s since been fixed, you can proceed without any issues now. Thanks for lettings us know.
thea.drgn (verified owner) –
hi ! i love your tool but unfortunately, i tried to install it an use it into 2021 version of max but nothing happen when i run the plugin, do you have any suggestion or any remedy to the problem?
thank u !
admin –
I’ll post an update tomorrow fix in the 2021 issue. sorry about that.
ilya.zakharovskiy.gd (verified owner) –
Hi, looks like it’s not working, simply when i try to Run script, nothing is happend.
Honestly just short installation video cound save you from most of those questions
admin –
Added installation directions to this page. You should be good to go now
ilya.zakharovskiy.gd (verified owner) –
Thanks, all good now
Nicolas Pelouin (verified owner) –
I just bought this script for 3ds Max 2020, everything is almost working expect one thing: i’m unable to create the cables along a existing spline or shape. Can you help me please?
admin –
Sure this is done by using Path deform 🙂
laixiansheng –
Does the plug-in support simplified Chinese?
admin –
Sure does
sergeypolovnikovdesigner –
will this plugin work with 2022 version 3d max?
admin (verified owner) –
yeah it sure does
bewalking43 (verified owner) –
solid tool for cables if not needing to edit poly / unwrap the cable. I am not sure if I am missing something but as of right now I cannot figure out how I can add a Edit poly or UVW Unwrap modifier on after the Path Deform, so that I am able to texture these cables later down my pipeline, since the cable reset to their base xforms and wont connect to an other object that is not a editable spline or line.