infodisplay_01

Info Display

Rated 4.80 out of 5 based on 5 customer ratings
(5 customer reviews)

$0.00

SKU: jmInfoDisplay Category:

Product Description

Info display is a 3ds maxscript which provides users with visual data of the models in the scene. This tool displays various information from Name, Object ID, Parent Name, Hierarchy Connections, Poly Count, Dimensions, and Sub-Object Dimensions. Check it out now for free.

Additional information

Download Includes

Maxscript source code file

5 reviews for Info Display

  1. Rated 5 out of 5

    Great tool! Thanks a lot!

  2. Rated 5 out of 5

    (verified owner)

    Fantastic guys, thanks !!

  3. Rated 4 out of 5

    (verified owner)

    This is great! Thank you. Would be good to have a mm option.

    • I can add that for ya.

  4. Rated 5 out of 5

    This looks really cool. Actually, maybe it is not the proper way to ask this but I have been looking for a tool like this for ages but I really really miss the MatID function. It is possible to show the MatIDs of each polygon and/or show only the MatID of that polygon which is under the cursor? I know this plugin is free at the moment but I would gladly pay for it if is will has that function.

    • I can certainly add this. Would you want it show the face ID’s of the selected faces only? I would only charge a small fee for the addition.

  5. Rated 5 out of 5

    In my opinion the best way if it you would put some switches on the interface, something like this:
    1. show all matIDs (on the selected object, all faces (no faces selected))
    2. show only selected polygons, elements matIDs
    3. and when nothing (I mean polygon(s) or element(s)) is selected, show the polygons matID which is under the cursor (on the selected object)

    Actually the third one is what I really miss and if you only want to implement one, please do that :). My work would be much easier with that function when I import a model, lets say from ArchiCAD and I have to replace all the materials to a proper V-ray or Corona material. I always have to select a polygon (or element) to check its matID and then replace the shader (in a very big multi material) and it really slows down the process.

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