Description
This tools makes it easier for users to manager Object ID’s for various assets in a scene. It also gives users the ability to quickly and easily generate render elements based on the ID’s used in their current scene.
Updated Interface 0.0.3
Features
- Assign unique Object ID’s to each selected object or the entire selection
- Assign unique Object ID’s based on layers
- Assign unique Object ID’s based on materials
- Copy and paste object ID’s from object to object
- Customize the name and color used for each object ID
- Visualize the object ID assignment in the viewport
- Auto create render elements based on Object ID’s for VRay and Corona
Changelog
0.0.1
+ Initial release
0.0.2
+ support for applying ID’s to instances
+ support for sizeable UI
+ sorting for ordering list
+ support for storing data in scenes
0.0.3
+ assign ID’s by layers
+ assign id’s by material
+ icons and tooltips for all buttons
+ compact interface
+ resize both width and height of dialog
+ Added support for Corona and VRay render elements
yun –
very good!
Jonathan (verified owner) –
Love it man! Thanks!
Gerbrandt –
could it be possible to have a option to assign id by material?this would be very usefull as i have a lot of reloads on updates on models
admin –
We can add that feature if needed 🙂
admin –
You can now apply by materials
saeedamiiri (verified owner) –
amazing tool mate it saves a lot of time. which category does it go when I install the script?
would be great if it supports Fstorm renderer as well.
admin –
Do you want to make it a shortcut? I can give you an install that makes it so you can assign a keyboard shortcut for the tool. Right now you just drag and drop it into 3ds Max viewport to launch the tool
saeedamiiri (verified owner) –
I mean, how can I have an Icon on my max UI, so I don’t need to drag and drop it every time to run the script?
Pablo –
Hello
The tool operates on polygons?
Editable poly / Polygon : IDs
admin –
I’m not entirely sure what you are asking or telling me. The tool works with Object ID’s, which are different than Polygon face IDs.