Object ID Manager

Rated 5.00 out of 5 based on 6 customer ratings
(6 customer reviews)


SKU: jmObjectIDManager Category:


This tools makes it easier for users to manager Object ID’s for various assets in a scene. It also gives users the ability to quickly and easily generate render elements based on the ID’s used in their current scene.

Updated Interface 0.0.3


  • Assign unique Object ID’s to each selected object or the entire selection
  • Assign unique Object ID’s based on layers
  • Assign unique Object ID’s based on materials
  • Copy and paste object ID’s from object to object
  • Customize the name and color used for each object ID
  • Visualize the object ID assignment in the viewport
  • Auto create render elements based on Object ID’s for VRay and Corona

+ Initial release

+ support for applying ID’s to instances
+ support for sizeable UI
+ sorting for ordering list
+ support for storing data in scenes

+ assign ID’s by layers
+ assign id’s by material
+ icons and tooltips for all buttons
+ compact interface
+ resize both width and height of dialog
+ Added support for Corona and VRay render elements

Additional information

Product Includes

Maxscript sourcre file

6 reviews for Object ID Manager

  1. Rated 5 out of 5

    very good!

  2. Rated 5 out of 5

    (verified owner)

    Love it man! Thanks!

  3. Rated 5 out of 5

    could it be possible to have a option to assign id by material?this would be very usefull as i have a lot of reloads on updates on models

    • We can add that feature if needed 🙂

    • You can now apply by materials

  4. Rated 5 out of 5

    (verified owner)

    amazing tool mate it saves a lot of time. which category does it go when I install the script?
    would be great if it supports Fstorm renderer as well.

    • Do you want to make it a shortcut? I can give you an install that makes it so you can assign a keyboard shortcut for the tool. Right now you just drag and drop it into 3ds Max viewport to launch the tool

  5. Rated 5 out of 5

    (verified owner)

    I mean, how can I have an Icon on my max UI, so I don’t need to drag and drop it every time to run the script?

  6. Rated 5 out of 5

    The tool operates on polygons?
    Editable poly / Polygon : IDs

    • I’m not entirely sure what you are asking or telling me. The tool works with Object ID’s, which are different than Polygon face IDs.

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