Plane Plus

3 customer reviews


SKU: jmPlanePlus Category:


Plane Plus is a 3ds Max geometry plugin. This new object allows users to create simple plane objects with various additions to the default plane in 3ds Max. Users can assign an image to the plane and the plane will automatically adjust it’s size and aspect ratio to match the image. Once the image is loaded user can adjust the size of the plane while maintaining the aspect ratio of the image.


  • Supports 3ds Max 2012 or newer
  • Customizable width and height (lockable sizing)
  • Quick select image with auto resizing 3d image plane to match aspect ratio of image
  • Automatically applies image to 3d image plane with Toggling option
  • Custom pivot location
  • Toggle between vertical/horizontal orientation

Based on 3 reviews
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  1. mosaviv221

    Really helpful , thank you.
    Only problem so far : i have to reload the scipt after every restart because the button disapear.

    • admin (verified owner)

      This can be fixed by placing the plugin in the the Max startup folder. Like so C:\Program Files\Autodesk\3ds Max 2018\scripts\Startup\planeplus.mse

  2. Alex

    Works, but is slow with viewport updating, when scrubbing through timeline in a scene with several elements. Then it happens that not only the plane doesn’t show up but even the viewport is empty for a few seconds. So for animations it’s not such a good choice.

    • admin (verified owner)

      Depending on what version of 3ds Max you are using. They did some viewport performance improvements that vastly improve this issue. The issues that you are experiencing are limitations of 3ds Max, not this plugin itself. As i mentioned it’s gotten a ton better as it’s been reworked in more recent versions of 3ds Max.

  3. Edwin (verified owner)

    A n00b here still learning the ropes, and I find it awesome. I have no idea why this incredibly useful, common-sense automation is missing in Max. All I know is that I’m glad that you filled that glaring gap. Thanks.

    Just an observation: in Max 2023 I sometimes (not often) get a popup about units mismatch when the script is loaded, and I (as normal in such cases) have to choose between adopting its units or keep using those in the setup of the program. I mean, it’s a non-issue, really (it doesn’t affect its functionality at all) , but I wondered if it was something I should worry about.

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