Have you ever wanted to randomize the face ID’s of an object based on elements, individual polygons, smoothing groups, or objects? Wait no longer. This modifier allows users to manipulate the face ID’s of an object in a non destructive way. It’s a great way to randomize shaders or materials across an object. For example this modifier could be used to randomize windows on a building.
Compatible with 3ds Max 2012 – 2021