Description
This simple tool creates a helper object for every vertex on the selected objects, across the active timeline. This is helpful for users that want to bake vertex animation to a point helper. This can then be exported to game engines and used for animation.







amidamaru7 –
Thank you very much! You helped me out a lot! Many programs do not support vertex animation (not morphic, but vertex animation). And here is such a find! Using your script, I can create a cloud of helpers and then add these helpers to the Skin modifier. Yes, of course, there are too many helpers , but this can already be adjusted. Thanks again!